Since it is a shared class it uses some data structures which handle concurrency. This class is what stores what comes out of DynamicMethodGenerator so it doesn't have to be looked up each time. The only other potential trouble spot I can think of is in the ResolverCache since it has the other highest concentration of conditional compilation. After grokking all of that, you will have a new respect for how well Java works across platforms.NET was only theoretically able to support this and Mono has had to work very hard to reach parity. NET 2.0.Ĭreating a new build profile is a matter of setting a different value for TargetFrameworkIdentifier within the build script and then adding that to the conditional block in JsonFx.csproj. Currently only WindowsPhone and Silverlight do that as DynamicMethod generation has been around since. NET Framework builds but swaps out for the NoEmit class. The ultimate solution might be as simple as creating a Unity build which is the same as one of the standard. I suspect that since JsonFx 1.x works and this is one of the only major technical changes (besides class architecture) that it would solve it. My guess is that the NoEmit variant needs to be used, but I don't know what switches need to be thrown for Unity, or if that is the only issue for Unity. The conditional compilation directives in the csproj project file determine which of the two is actually compiled into the binary and then the conditional compilation directives in the class files make adjustments for the variations of the technique as it changed throughout the history and variations of the. There is a DynamicMethodGenerator_NoEmit variant which only reflects and doesn't try to generate IL instructions. Specificallly, DynamicMethodGenerator is used to reflect onto types and generates IL code for accessing properties and fields. The classes in src/JsonFx/CodeGen are probably the core issue. System.ExecutionEngineException: Attempting to JIT compile method ' 1:Read> (string)' while running with -aot-only We are seeing this issue quite often with some test.įailed processing communications response: Json methods of data we send to the client. We need to write a method to make sure an int is coming though, a stringĭo you have any example code or maybe example code with Unity that weĬould look at and what is the best method for us to deal with various Right now based upon our data coming from the server With your system since we tested litjson and things get turned easily I have several custom web services that send json formatted data to theĬlient, but we are having a big of a hard time getting up and running Need something lightweight and fast and that doesn't use reflection (iOS We are in the process of trying to figure out which json parser to useįor our unity project that will work on the web, iOS and Android.
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